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Final fantasy tactics best jobs
Final fantasy tactics best jobs






final fantasy tactics best jobs final fantasy tactics best jobs final fantasy tactics best jobs

Sweegy Woods - I hadn't noticed any difference here, still mopped up as normal.ĭorter - A few interesting changes here, a Defense Up Knight with Move + 1 and pretty good equipment. The only noticable addition was that the Thief had Steal Heart.Īlso Yell still appears to be as broken as it ever was. Mandalia Plains - Not much seemed changed at all. Squire's seem identical to their vanilla self, I believe. Though I'm not sure if there's any rhyme or reason to it. On that note an interesting use of palette changes for the job classes. I see this commonly in a lot of patches, the problem is though that the shops don't really sell anything for Knights until after Mandalia and Archer's don't get a weapon until after Dorter, if not longer, if memory serves me right. Hmm, everyone had access to their next tiered job by this point. I see that Dagger's increase Speed like in 1.3. Ramza may have been a little stronger, but nothing too noticable. The battle was pretty much the same as far as I could tell. Odd Palette swap on the Leader, not reflected in his portrait though. Red Ramza, hmm? Similar setup to Mercenaries except without the cape, heh. Oh, spiffy new sprite for Ramza, it's amazing what a palette change can do at times. All I have to say is that the presentation of this is phenomenal and once we get the ISO stuff squared away and the like the prepared ePSXe is a great boon! I was the one who took down your links, but I will try to provide a substantive review and critique of the game as I play, battle to battle and chapter to chapter.








Final fantasy tactics best jobs